While it's clear that this dev process was beneficial for players who got to shape the game in real time, I ask if it was similarly kind to developers. I don't think I would ever go back to a non-early access project Adam Taylor, Obsidian If we had just made the game and then released it, and then tried to get feedback that way, it would have maybe been a lot harder to adapt and make changes," Dorobiala explains. Just having that instant interaction with the players and seeing what they like and what they don't like…it's super helpful. "Because we're in Xbox Game Preview, we can have instant feedback from our community, especially on social media or our Discord, which is where we gain most of our player feedback. Grounded's lengthy Early Access period gave Obsidian the space and time necessary to tailor the game to its player base. They want more scary bugs, which is one of the most surprising things." But they wanted an infected version, which we put in. "But the one that we got in that players really pushed for was - the infected insects in the game in the haze biome - they wanted the infected wolf spider, which is already one of the biggest spiders in the backyard. It's like… they want more spiders?" Dorobiala says laughing. "What surprises me the most is the insects that the community wants to see, like the camel spider - which is massive - or a trapdoor spider. However, Obsidian says some of the most popular requests from players have been for more scary bugs, not less. The Arachnophobia Safe Mode slider allows players to determine how spidery the Grounded spiders look, with one end of the slider giving you traditional spiders and the other end turning them into floating balls. An early update let players toggle on Arachnophobia Mode if they wanted to avoid scares from the eight-legged freaks in the backyard. That's definitely one of the suggestions that surprised me," Taylor says.īut what kinds of changes has the community helped contribute to over these last two years? Obsidian says they run the gamut from some typical UI requests like changing the way items are named in storage to gameplay suggestions like allowing players to sprint while carrying furniture. "I just never thought about taking pictures in the game like that, and photo mode has been really awesome. Grounded players also convinced Obsidian to add a photo mode to the game.
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